don't make me think
evergreenA user shouldn’t have to think about how something works or how to interact with it.
A good user experience is one that doesn’t require too much cognitive load from the user.
The user shouldn’t need to think (too much) to interact with an app or a website.
‘Users are not trying to understand your site, they are trying to use it.’
Source: {b} Don’t Make Me Think
Related Topics: Design
Linked Notes:
how to improve your designs
[[don’t make me think]] - this is what you’re trying to achieve with all your designs.